Land of Opportunity

Happening to a city near you... Buy The DVD


  • July 4th, 2013 by Marin Tockman

    Going Forth

    We will be launching our new interactive LandofOpportunity website at the end of the summer.  The past months have been dedicated to the conceptualization, design and development of this innovative site that digs deep into urban equity issues through “layered” multimedia narratives.  This foray into technologically enhanced storytelling has stretched us creatively and intellectually in ways we never thought possible!

    This month in particular we have focused on content creation/curation in conjunction with strategic partners in  New Orleans and sister cities.  It’s been a great joy to co-conspire with an amazing array of “pilot” partners, who bring different perspectives, approaches and awe-inspiring knowledge to this collaborative storytelling space.  This diverse group includes Sandy Storyline, the National Housing Institute, the University of Illinois-Chicago, Bridge the Gulf, New Orleans Coalition on Open Governance and many other mediamakers,  educators and advocates in New Orleans, Chicago, New York and Detroit.  We are thrilled that the content on our site will reflect a truly diverse spectrum of thinkers and doers who are engaging with the complex issue of urban equity in myriad ways.

    So, as many of us throw a burger, vegetable or soy-product on the grill this July 4th, we’ll also be chewing over the big question:  What kinds of cities do we want to (re)build in 21st Century America?

    Thank you for your support, and please continue to follow us in the coming months as we prepare for the unveiling of LandofOpportunity!

  • October 22nd, 2012 by Laine

    Land of Opportunity is a Living Doc

    We are both psyched and honored to cross-post this piece by the Center For Social Media’s Associate Director Angelica Das. After an interview with Luisa on transmedia and the current status of the Land of Opportunity’s interactive video experience, Das broke the conversation down to what makes a doc ‘living’, why filmmakers like us are working with tech gurus like Mozilla, why we’re reporting on the project, our plans for the BAVC Producers Institute (stay tuned for a recap on our time in The Bay!), and lessons learned thus far. Read On: (more…)

  • September 13th, 2012 by Laine

    Processing our Process: Documentation and Reporting in the Age of Transmedia

    By Andrea Olson
    In an age of online over-sharing (we know what what most of our “friends” are watching, listening to and “liking”), we’ve been grappling with how to achieve a major goal on this innovative project: sharing lessons learned.  How do we  effectively convey our successes and failures for those setting out to explore the intersection of film, social justice and emerging media? (more…)

  • August 30th, 2012 by Laine

    The Saga From Katrina to Isaac: Stories from New Orleans

    By Laine Kaplan-Levenson

    For the past few months, we’ve been talking a lot about the challenges and frustrations of our foray into transmedia storytelling.  Now it’s time to share the happy news of a serendipitous high point for our project!  Little did we know here at Land of Opportunity that mentioning Cowbird in a blog post a few weeks ago would lead to a beautiful storytelling collaboration.


  • August 16th, 2012 by Laine

    Living, Breathing, Transmedia: Navigating the Non-linear

    By Josh Freund

    Traditionally when making a documentary, filmmakers present a film that reflects only a sliver of their amassed content. We shoot and shoot and shoot some more, then edit and cut the vast majority of the content to fit the hour or 90-minute mold dictated by broadcast or theatrical release. You see one streamlined version of events: the one we’ve authored and edited, no more no less. However, this shoot, slash and sausage method is no longer the be all-end-all for documentary films. Or, in the case of Land of Opportunity and other transmedia projects like ours, a documentary is no longer limited to the padded confines of its linear feature film manifestation.

    I recently joined the project as an editing assistant, which means I’ll be helping to curate and edit an array of multimedia content that users will access as they navigate our interactive video experience. As a fresh pair of editing eyes, I am wowed (and a little intimidated) by the sheer breadth and depth of the Land of Opportunity archive: 1500+ hours shot over six years, representing hundreds of stories and perspectives. Even though it’s been carefully logged and organized, it can be daunting to dive into this vast ocean of material.


  • August 9th, 2012 by Laine

    Don’t Push It: Integrating Interactivity with Intention…and Discretion

    Co-Authored by Sofie Strasser & Laine Kaplan-Levenson

    It’s another week thinking about interactivity here at Land of Opportunity, especially after receiving the great news that we will be participating in the 2012 BAVC ‘Stories With Impact’ Producer’s Institute later this fall (#psyched!). As we continue to develop partnerships, design a community-focused user experience, and generally investigate the realms of transmedia storytelling, we can’t help but notice the growing backlash about being too ‘plugged in’ to the the 24/7 cyber reality that encompasses us these days. It seems the latest trend on the internet is to, well, get off the Internet…or at least resist the addictive siren call of constant connectivity for no real reason. Just this past week, Forbes, The Washington Post, and Mark Zuckerberg’s ghost writer all weighed in about the ills of posting ‘too much coverage with too little substance’. Because we’re trying integrate social-issue curated content with interactive technology to spark change (which The Knight Foundation says is possible! #phew), we’re looking through the quality vs. quantity lens in determining just how interactive we should be.  How does one avoid creating the transmedia equivalent of cotton candy? (more…)

  • August 3rd, 2012 by Laine

    Water Under the Bridge: Keeping Stories Afloat Across the Transmedia Ocean

    Co-Authored by Andrea Olson and Laine Kaplan-Levenson

    How do we tell stories? We tell them on porches, around fires, over drinks, on the phone, via text (or as ‘dem kids call it, ‘sext’), and now on the Internet. We have no choice but to adjust to the online environment for storytelling, and sometimes it feels like the medium has drowned the message in a sea of slick mash-ups, verbose cats and (insert current viral meme sensation here). In our quest to tell the story of the complex and unprecedented reconstruction of New Orleans from many points of view, the Land of Opportunity project has always demanded an eventual reach beyond the boundaries of a traditional feature film.  Our interactive video experience is an attempt to increase the impact of our storytelling while fostering community,  so that viewers become users, and actively address the challenges they face in their cities. The transition into the digital story realm makes us ask: how do we embrace the topsy-turvy thrill-ride that is tech innovation while staying true to our “3 C’s”:  core issues, content and community? AKA, how do we keep the technology from trumping the storytelling? (more…)

  • July 11th, 2012 by Laine

    Online Citizen Participation: The New Open Door Policy

    By Sofie Strasser, LOP Design Strategist

    I love the internet. I see inspiring things happen every day, enabled by information and communication made possible by the WWW. The internet is a platform for young & old, from all different backgrounds, and is becoming a necessary asset to keep up with the rapid evolution towards digitization. It’s an essential tool that can now be used to achieve most any goal, whether you want to start a post-modern grassroots movement, earn money from home, get an education, or heck, fall in love! But,  Confucius say: “With all these opportunities come limitations.”


  • June 25th, 2012 by Laine

    Baby Got Back-End: Finding the Right CMS for Your Media Project

     This post is co-authored by Luisa Dantas and Nick Ray.

    CMS: Content Management System.  If it sounds utilitarian, that’s because it is.  Like so many innovations in the wide world of the web, CMS’ exist to make it easier to create cool stuff online.   If you’ve never heard of software like WordPress or Drupal before , here’s a quick intro: Unlike static websites, which require you to dig through dreaded code to make changes and updates to content and style, CMS’ allow us to insert and edit our content to suit our needs, while the program does the heavy lifting on the back-end. In other words a CMS allows you to have the most control over your content you’re liable to get without a degree in computer science.

    Okay, so we’ve established that CMS’ are handy. It’s possible you’ve seen one in action before (if not, surprise, this blog is WordPress-driven). To be clear, there’s a cornucopia of CMS’ out there today, both open-source and proprietary, and this post is not intended to go through the pros and cons of each one.  On the Land of Opportunity project, however, we’re realizing that what matters is understanding the thinking behind choosing your CMS flavor to ensure it truly serves the evolving needs of your project. (more…)

  • May 16th, 2012 by Nick Ray

    Keys to the Kingdom: Re-imagining Story in a User-Generated World

    For a filmmaker, there is perhaps no greater feeling than the moment when your story comes together. The last edit that brings the entire viewing experience into a cohesive whole. What you deliver is a packaged narrative told by your characters and mediated by your editorial vision. Even web-native cinema projects deliver story, though it might seem distinct from the linear experience of watching a film. But what if you aren’t the storyteller. What if it’s your audience?

    Here at Land of Opportunity, we seek to create a platform that engages users around core urban issues; including affordable housing, urban redevelopment and immigrant labor. While the feature film focuses on characters from New Orleans, the message of the work is that these are not New Orleans-specific issues, but issues that are affecting cities all over. As our tagline says, it’s “happening to a city near you”. It makes sense, therefore, to continue the project on the web, bringing focus to other cities and reinforcing the message. In addition, if we’re talking social engagement, the impact of a story told in Chicago might be more meaningful for a citizen of Chicago than a citizen of San Francisco; it would be unfortunate for that story to have necessarily ended up on the cutting room floor to accommodate a linear feature film structure. However, capturing stories from every city that could be relevant would be a nightmare from a production and funding standpoint.

    Enter user-generated content (UGC). While we’re still a long way out from implementation, one of our project’s foci is to allow users to not only view the content we have curated, but also add their story to the mix.

    This approach builds engagement in two ways. Directly, it allows stories relevant to the discussion to be voiced, freed from the limitations of production and budget, and enabled by the iterative nature of the web. The citizen in Chicago who sees the film or experiences our interactive video player can express issues he or she faces in Chicago, which other Chicagoans could then view (and possibly contribute to also). Indirectly, by providing agency to the viewer to participate in the storytelling process, they are inevitably invested in it. After all, if they’re taking the effort to link to issues about urban housing in their area, they must not see this effort as a waste of time. And if the social web has taught us anything, it’s that people like to share what they’re doing. A lot. These individuals then not only become contributors, but remote advocates.

    Two challenges arise when considering this approach. The first is initial user engagement. While we all have experience producing the kind of media we hope to curate, visitors “out there” may not. Making the process of adding content as painless as possible, therefore, is essential, as too much frustration will prevent one from giving content.

    The second challenge is story dilution. Web projects are great at many things, but when it comes to video, they are not yet able to scan context. Someone who contribues, therefore, could upload a story about urban housing just as easily as they could Nyan Cat (a recent meme). Preventing this problem seems simple: Editorial review.

    On the other hand, what if Nyan Cat was posted as, say, commentary on urban consumerism and it’s isolation from mass food production? (okay, I tried.) My point is that one beautiful aspect of user-generated content is self-created context. ‘I’m adding this piece, because, for me, it’s relevant to the topic and might help others understand this complex issue as I see it.’ Trying to censor content that is too off-topic, besides being logistically difficult, runs the risk of convincing the users their contributions are only valid if they run with the opinion/focus of the main narrative.

    What’s the solution? Well…we’re working on it. So far, however, we’ve been able to figure out one approach to storytelling that helps, and it relates to the framing of the original footage. Unlike a film, which argues, asks and answers it’s own questions, leaving a few for the audience to digest, web-native projects have the ability to be a “guide on the side.”

    Think of your project like a classroom. When the teacher stands upfront, lecturing for an hour about a particular topic, some students may raise their hand and contribute, and some may only answer if called upon. The expectation is that, at best, their answer will lead to a point the instructor is making. At worst, it’s a fact-check with a clear right/wrong answer, which may be stressful to the student. Who wants to look foolish?

    If, however, the teacher posits questions for discussion, and then allows the students to talk amongst themselves, they do. The topic may shift off-course from the questions originally asked, new questions may come up, but in either case, students who may not normally speak are contributing. The fear of being wrong isn’t as great. Further, the questions aren’t designed to have a right answer, but to encourage discussion.

    We can create a similar atmosphere within our web-native projects. Consider the following approaches to your storytelling structure when creating a message that encourages UGC:

    • Ask the question in one video, provide responses in another.

      If the viewer wants to know what the experts think, they can click ahead and find out. If there’s a gap, however, it’s an opportunity for the viewer to provide their own input. This is a place where discussion could potentially grow.
    • Emphasize participation in any way that makes sense.

      As a viewer, I might not know how to cut a video, but I can write. If I’m allowed to comment on a video someone else posted, or some of the original content, I can still contribute to the discussion, even without a camera.
    • Make it personal, so they can too.

      One feature users at Land of Opportunity will have is the ability to display housing in their area. The vision at that moment is no longer about New Orleans; it’s about the city in which they live. It’s the subsidized housing complex they can see through their window. The sooner this context is provided, the better. After all, if an issue doesn’t seem to affect their world, what incentive do they have to care? Tools on the web (social media integration, discovering geographic coordinates) enable this dynamic process.
    As media makers, we strive to raise awareness about an issue, and we may not always have the answer to a problem we are highlighting. However, we (hopefully) leave the audience talking about our work, and what our work explores. If we’re lucky, our call to action (if there is one) takes effect, and the audience engages with the topic further.

    What we can’t do in a film, however, is ask the audience to share their opinion as part of the narrative. The “product” is finished.  Online, however, the creative work can evolve, influenced not only by the original artist, but by others who feel they can offer deeper or clearer insight on the issue as it relates to their circumstance or area. In this way, web-native projects tackling a complex issue share a trait with the change they hope to affect: It takes a village.